Once the sky was one. The earth — one. The sea — one.

Then Malachar came.

No one knows from where. No one knows why. All that is known is that one night he stretched out his hand — and the world shattered into a thousand shards.

Ages passed. People forgot that everything had once been one.

Game progress

Progress33%

v0.0.662026-09-07 21:53

Bug fix

Bug Fixes: Minor player-reported bugs have been resolved.
Max Training: A new 'Max' button has been added to troop production, allowing you to instantly fill the input with the maximum trainable amount.
Map Toggle: You can now toggle the map on or off directly from the menu.
v0.0.652026-09-05 15:34

General

The Guild Master will be able to promote a guild member to Commander, allowing them to participate in battles as well.
v0.0.642026-09-05 14:56

Guild Wars are ready for battle.

Guilds can now build an army, arrange it across the front line, flanks, and rear, lock their formation, and begin a war against their rivals. Every soldier role has a purpose: heavy infantry holds the front, light infantry controls the flanks, while ranged units and artillery are most effective from the rear.
Soldier training now takes place at Arten in Valdenmoor. Each soldier requires fragments from their own region, while stronger units require more time and fragments.
Gather your guild, reinforce the barracks, and prepare for your first war.

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